CI PD DAY · A HANDS-ON AI WORKSHOP FOR EDUCATORS
Make your next lesson playable.
Ever wanted to build your own growth-based learning program with AI — one made for your lessons and your students?
In this hands-on session you’ll learn every step, from making the screens to connecting a server so real students can use it, saving their progress in a database, and turning assignment and test results into points and growth — automatically.
No coding experience needed — bring an idea and the urge to try.
- For
- Educators, any subject
- Format
- Hands-on, step by step
- Bring
- A laptop & one lesson idea
- Coding
- Not needed
02 — Meet the pals
Three eggs. Three friends.
Tap an egg three times to hatch it. Then try each growth stage, say hello, share a snack — or stroke a head and see what happens.
Warming up the eggs…
03 — Play
Play the student side.
This is the game from the film, and it really works. Pick an egg, do a quest, earn points, hatch your pal and help it grow — then challenge a classmate. Next to it, Behind the scenes shows what the server, the database and the automation rules are doing.
A simulation in your browser: nothing is saved, and a reload starts fresh.
04 — What you’ll learn
What you’ll learn.
Everything you just played, taken apart into five steps. Each one explained in plain English — and each one you’ll build yourself in the session.
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Create with AI
Describe it. AI builds the screens.
You explain your idea in everyday words — who the characters are, what students practise, how they earn points — and AI writes the code for the screens. Don’t like something? Say so, and it tries again.
Code is simply the written instructions a computer follows. You won’t need to write it by hand.
In the example
Every screen you just played — the eggs, the quest cards, the pals — was built this way.
In your version
Your own world: your characters, your subject, your look — starting from a starter prompt you pick in the session.
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Connect · the server
Put it online so every student can join.
A server is a computer that is always on and always reachable. It hands every student their quests and collects their answers, so your whole class can play at once — on phones, tablets or laptops.
In the example
Each answer you sent shows up as a Server line in the Behind the scenes panel — simulated here.
In your version
A real link your students open in class or at home.
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Remember · the database
Save every student’s progress.
A database is a shared table that remembers. One row per student: their pal, its stage, their points and what they did last. Close the laptop, come back next week — it’s all still there.
In the example
The live Database row in Behind the scenes — student, pal, stage, points, last activity. Here it’s only pretend: reload the page and it forgets.
In your version
A real database, so progress carries over from one lesson to the next.
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Automate · the rules
Scores become points — and points become growth.
Automation means simple rules that run by themselves. If a quiz score is 80% or more, then +20 points. If points reach 150, then the pal grows. You decide the rules in plain words; nobody adds anything up by hand.
In the example
The Automation lines in Behind the scenes: +10 per correct answer, the quiz and test bonuses, and your pal growing at 30, 150 and 350 points.
In your version
Your rules: which work counts, how much it’s worth and when pals grow.
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Playtest & teach
Play it like a student. Fix it. Share it.
Before your class sees it, you play it yourself — that’s a playtest. Notice what’s confusing, ask AI to change it, try again. Then share the link and teach with it.
In the example
The Preview shortcut (+100 points) is a playtest trick: it lets you see growth without waiting a week.
In your version
A game you’ve tried yourself, ready to share with your class.
05 — Your version
A website. An app. Your idea.
The pals are my example. You’ll build your own — your characters, your rules, your learning goals — as a website, an app, or something nobody has made yet.
A few sketches to get you thinking ↓
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Mission: Word Orbit
Every word a student masters fuels the rocket. New words open new planets — and the whole crew flies further together.
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The Reading Garden
Each reading log waters a seed. Finish a book and it blooms. By the end of term, the class has grown a whole garden.
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Our Class Museum
Every source a student analyses adds an artefact to the gallery. Empty frames wait for the next topic — and the whole class can take the tour.
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The Fraction Bakery
Right answers bake the orders. Perfect trays unlock new recipes, and the little bakery grows along with your students.
Sketches, not products — any subject, any age. Fixed or surprise hatching, stars or points, one screen or many: it’s your call.
06 — Teacher Studio
And you stay in charge.
A glimpse of what a teacher’s side could look like: choose who hatches, bring in your lesson materials, set growth targets and see how your class is doing.
Opening the Teacher Studio preview…
07 — The workshop
Four steps from an idea to your own game.
You’ll work on your own project the whole time, with every step shown on screen first. Go at your pace; ask anything.
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Choose a starter prompt
Several starter prompts are provided in the session. Pick the one closest to your idea and copy it.
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Create your world with AI
Make it yours — your characters, your subject, your rules. AI builds the screens; you keep asking until it feels like your class.
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Connect it for real students
Put it online with a server and a database, so every student gets their own progress that lasts.
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Automate, playtest & refine
Add the rules that turn scores into points and growth. Play it like a student, fix what’s confusing, repeat.
Bring
- A laptop Charged, with a web browser.
- One lesson idea Any subject, any age — something your students practise.
- Curiosity And the urge to try.
No coding experience needed.