A HANDS-ON AI WORKSHOP FOR EDUCATORS

What if you could
build your own
learning world?

Your characters. Your lessons.
A world your students can actually use.

Imagine a learning experience made to fit your classroom: students hatch a character, help it grow by completing your assignments and tests, and challenge their classmates along the way.

SCROLL DOWN. MEET A FEW POSSIBILITIES.

A REFERENCE I MADE FOR THE WORKSHOP

One little idea. Three little beginnings.

These are examples I made to show what’s possible. Meet the characters, tap to interact, and explore how they change as they grow. During the session, you’ll create your own version—with your own characters, style, and learning goals.

Three different friends, one idea. These preview eggs each reveal a different character. In your own game, you can choose who hatches—or let students discover a random surprise.

01Learn & complete

Your assignments, tests, and homework become the challenges that earn growth points.

02Compete & collect

Classmates take on teacher-set challenges. High scores and class matches can earn bonus points.

03Hatch & level up

Pass a test. Reach a point target. Watch a character grow into its next stage.

THE WAY IT WORKS IS UP TO YOU

A website? An app?
Make it your kind of classroom.

The little nursery is one starting point. You might build a pet-raising game, a class quest, or a completely different learning experience.

You choose the characters, what students need to achieve, and how they progress. Give them your tests and assignments, let their characters grow with their achievements, and add a little friendly competition if it suits your class.

This is a reference. You’ll build your own in the session.

MAKE IT WORK BEYOND YOUR OWN SCREEN

From an idea to something students can use.

We’ll make the technical words practical, using AI to help you through the steps.

01 / CREATE

Build with AI.

Describe your idea, choose a starting prompt, and shape the design and interactions around your lesson.

Your idea → a working first version
02 / CONNECT

Give it a home online.

Learn how a server makes your project available, so students can open it and use it in class.

Server → somewhere students can join
03 / REMEMBER

Let progress stick.

Connect a database so each student’s character, points, and achievements can be saved between lessons.

Database → a memory for your game
04 / AUTOMATE

Make the little jobs happen.

Set up rules that turn completed work into points and growth, and help you keep track of the class.

Automation → your rules, running for you

AND YOU STAY IN CHARGE

Your classroom. Your rules.

A GLIMPSE OF THE POSSIBILITIES

Here’s how a teacher’s side could look: choose who hatches, bring in your materials, set growth targets, and see how your class is doing.

Illustrative teacher studio. These examples show possibilities for your own project; this page does not connect to a live class database or process lesson files.

MAKE YOUR NEXT LESSON PLAYABLE

Build it.
Connect it.
Bring it to class.

Come with an idea you care about. You’ll build your own first prototype and learn the steps to make it usable with your students.

A LAPTOP. A LESSON IDEA. A LITTLE ENTHUSIASM.
  1. 01

    Choose your starting point

    I’ll share a selection of starter prompts during the session. Copy the one you like, then make it your own.

  2. 02

    Create your world with AI

    Make your characters, choose a look, and turn your learning goals into activities and growth rules.

  3. 03

    Connect it for real students

    Work through how servers and databases let students use your project and keep their progress.

  4. 04

    Automate, playtest, and refine

    Connect tasks to rewards, try the student experience, and plan how it will work in your classroom.