Build with AI.
Describe your idea, choose a starting prompt, and shape the design and interactions around your lesson.
Your idea → a working first versionA HANDS-ON AI WORKSHOP FOR EDUCATORS
Your characters. Your lessons.
A world your students can actually use.
Imagine a learning experience made to fit your classroom: students hatch a character, help it grow by completing your assignments and tests, and challenge their classmates along the way.
A REFERENCE I MADE FOR THE WORKSHOP
These are examples I made to show what’s possible. Meet the characters, tap to interact, and explore how they change as they grow. During the session, you’ll create your own version—with your own characters, style, and learning goals.
Three different friends, one idea. These preview eggs each reveal a different character. In your own game, you can choose who hatches—or let students discover a random surprise.
Your assignments, tests, and homework become the challenges that earn growth points.
Classmates take on teacher-set challenges. High scores and class matches can earn bonus points.
Pass a test. Reach a point target. Watch a character grow into its next stage.
THE WAY IT WORKS IS UP TO YOU
The little nursery is one starting point. You might build a pet-raising game, a class quest, or a completely different learning experience.
You choose the characters, what students need to achieve, and how they progress. Give them your tests and assignments, let their characters grow with their achievements, and add a little friendly competition if it suits your class.
This is a reference. You’ll build your own in the session.MAKE IT WORK BEYOND YOUR OWN SCREEN
We’ll make the technical words practical, using AI to help you through the steps.
Describe your idea, choose a starting prompt, and shape the design and interactions around your lesson.
Your idea → a working first versionLearn how a server makes your project available, so students can open it and use it in class.
Server → somewhere students can joinConnect a database so each student’s character, points, and achievements can be saved between lessons.
Database → a memory for your gameSet up rules that turn completed work into points and growth, and help you keep track of the class.
Automation → your rules, running for youAND YOU STAY IN CHARGE
Here’s how a teacher’s side could look: choose who hatches, bring in your materials, set growth targets, and see how your class is doing.
Illustrative teacher studio. These examples show possibilities for your own project; this page does not connect to a live class database or process lesson files.
MAKE YOUR NEXT LESSON PLAYABLE
Come with an idea you care about. You’ll build your own first prototype and learn the steps to make it usable with your students.
A LAPTOP. A LESSON IDEA. A LITTLE ENTHUSIASM.I’ll share a selection of starter prompts during the session. Copy the one you like, then make it your own.
Make your characters, choose a look, and turn your learning goals into activities and growth rules.
Work through how servers and databases let students use your project and keep their progress.
Connect tasks to rewards, try the student experience, and plan how it will work in your classroom.