CI PD DAY · A HANDS-ON AI WORKSHOP FOR EDUCATORS

Make your next lesson playable.

Ever wanted to build your own growth-based learning program with AI — one made for your lessons and your students?

Play the example

In this hands-on session you’ll learn every step, from making the screens to connecting a server so real students can use it, saving their progress in a database, and turning assignment and test results into points and growth — automatically.

No coding experience needed — bring an idea and the urge to try.

For
Educators, any subject
Format
Hands-on, step by step
Bring
A laptop & one lesson idea
Coding
Not needed

02 — Meet the pals

3 eggs · 3 growth stages

Three eggs. Three friends.

Tap an egg three times to hatch it. Then try each growth stage, say hello, share a snack — or stroke a head and see what happens.

Warming up the eggs…

03 — Play

Student view · live

Play the student side.

This is the game from the film, and it really works. Pick an egg, do a quest, earn points, hatch your pal and help it grow — then challenge a classmate. Next to it, Behind the scenes shows what the server, the database and the automation rules are doing.

A simulation in your browser: nothing is saved, and a reload starts fresh.

Loading the playable example…
Behind the scenes will show the server, the database and the automation rules here.

04 — What you’ll learn

Five steps · one thread

What you’ll learn.

Everything you just played, taken apart into five steps. Each one explained in plain English — and each one you’ll build yourself in the session.

  1. Create with AI

    Describe it. AI builds the screens.

    You explain your idea in everyday words — who the characters are, what students practise, how they earn points — and AI writes the code for the screens. Don’t like something? Say so, and it tries again.

    Code is simply the written instructions a computer follows. You won’t need to write it by hand.

    In the example

    Every screen you just played — the eggs, the quest cards, the pals — was built this way.

    In your version

    Your own world: your characters, your subject, your look — starting from a starter prompt you pick in the session.

  2. Connect · the server

    Put it online so every student can join.

    A server is a computer that is always on and always reachable. It hands every student their quests and collects their answers, so your whole class can play at once — on phones, tablets or laptops.

    In the example

    Each answer you sent shows up as a Server line in the Behind the scenes panel — simulated here.

    In your version

    A real link your students open in class or at home.

  3. Remember · the database

    Save every student’s progress.

    A database is a shared table that remembers. One row per student: their pal, its stage, their points and what they did last. Close the laptop, come back next week — it’s all still there.

    In the example

    The live Database row in Behind the scenes — student, pal, stage, points, last activity. Here it’s only pretend: reload the page and it forgets.

    In your version

    A real database, so progress carries over from one lesson to the next.

  4. Automate · the rules

    Scores become points — and points become growth.

    Automation means simple rules that run by themselves. If a quiz score is 80% or more, then +20 points. If points reach 150, then the pal grows. You decide the rules in plain words; nobody adds anything up by hand.

    In the example

    The Automation lines in Behind the scenes: +10 per correct answer, the quiz and test bonuses, and your pal growing at 30, 150 and 350 points.

    In your version

    Your rules: which work counts, how much it’s worth and when pals grow.

  5. Playtest & teach

    Play it like a student. Fix it. Share it.

    Before your class sees it, you play it yourself — that’s a playtest. Notice what’s confusing, ask AI to change it, try again. Then share the link and teach with it.

    In the example

    The Preview shortcut (+100 points) is a playtest trick: it lets you see growth without waiting a week.

    In your version

    A game you’ve tried yourself, ready to share with your class.

05 — Your version

Website · app · something new

A website. An app. Your idea.

The pals are my example. You’ll build your own — your characters, your rules, your learning goals — as a website, an app, or something nobody has made yet.

A few sketches to get you thinking ↓

  • An appScience · vocabulary

    Mission: Word Orbit

    Every word a student masters fuels the rocket. New words open new planets — and the whole crew flies further together.

  • A websiteReading

    The Reading Garden

    Each reading log waters a seed. Finish a book and it blooms. By the end of term, the class has grown a whole garden.

  • Something newHistory

    Our Class Museum

    Every source a student analyses adds an artefact to the gallery. Empty frames wait for the next topic — and the whole class can take the tour.

  • An appMaths · fractions

    The Fraction Bakery

    Right answers bake the orders. Perfect trays unlock new recipes, and the little bakery grows along with your students.

Sketches, not products — any subject, any age. Fixed or surprise hatching, stars or points, one screen or many: it’s your call.

06 — Teacher Studio

An illustrative preview

And you stay in charge.

A glimpse of what a teacher’s side could look like: choose who hatches, bring in your lesson materials, set growth targets and see how your class is doing.

Opening the Teacher Studio preview…

07 — The workshop

Hands-on · bring a laptop

Four steps from an idea to your own game.

You’ll work on your own project the whole time, with every step shown on screen first. Go at your pace; ask anything.

  1. Choose a starter prompt

    Several starter prompts are provided in the session. Pick the one closest to your idea and copy it.

  2. Create your world with AI

    Make it yours — your characters, your subject, your rules. AI builds the screens; you keep asking until it feels like your class.

  3. Connect it for real students

    Put it online with a server and a database, so every student gets their own progress that lasts.

  4. Automate, playtest & refine

    Add the rules that turn scores into points and growth. Play it like a student, fix what’s confusing, repeat.

Bring

  • A laptop Charged, with a web browser.
  • One lesson idea Any subject, any age — something your students practise.
  • Curiosity And the urge to try.

No coding experience needed.