CI PD DAY · BUILD A CLASSROOM GAME WITH AI

Your next lesson,
with a little life.

Finish a task. Hatch a surprise.
Grow a friend, one achievement at a time.

This is a reference, not the game you have to make.You’ll build your own game during the workshop. These are examples I made for the workshop. Your characters, design, and learning goals are yours to choose.

ONE CLASSROOM GAME · THREE MYSTERY EGGS

Every little story starts here.

Choose an egg. Complete your teacher’s assignments, homework, and exams to earn points. Reach the target and a surprise friend hatches. More points unlock the next stage.

Three different friends, one idea. These preview eggs each reveal a different character. In your own game, you can choose who hatches—or let students discover a random surprise.

01Learn & complete

Teacher-set tasks and exams earn points.

02Compete & collect

Classmates enter the same teacher-set challenge. Top scores can earn bonus points.

03Hatch & level up

Reach your teacher’s point targets to hatch, grow, and unlock more of your game.

BEHIND EVERY LITTLE WORLD

Your classroom. Your rules.

A GLIMPSE OF THE POSSIBILITIES

A simple preview of the teacher tools you could create: your characters, your materials, your growth rules.

Illustrative teacher studio, not a live management system. These examples are here to spark ideas for the game you’ll build during the workshop.

MAKE YOUR NEXT LESSON PLAYABLE

Come with a lesson.
Leave with a little world.

You’ll make your own first game prototype during the session. No coding experience needed.

BRING A LAPTOP + ONE LESSON IDEA
  1. 01

    Explore the reference

    Meet the characters, try a learning quest, and explore the possibilities. Choose what fits your students.

  2. 02

    Pick a provided prompt

    I’ll share a selection during the session. Copy the starting prompt you like into your AI tool.

  3. 03

    Build your own version

    Choose characters, design your world, and connect your own tasks and rewards.

  4. 04

    Playtest, check, improve

    Try each other’s games, check questions and scoring, and refine your classroom prototype.